home *** CD-ROM | disk | FTP | other *** search
- /****************************************************************************
- ** $Id: qt/glbox.cpp 3.0.3 edited Oct 12 12:18 $
- **
- ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
- **
- ** This file is part of an example program for Qt. This example
- ** program may be used, distributed and modified without limitation.
- **
- *****************************************************************************/
-
- /****************************************************************************
- **
- ** This is a simple QGLWidget displaying a box
- **
- ** The OpenGL code is mostly borrowed from Brian Pauls "spin" example
- ** in the Mesa distribution
- **
- ****************************************************************************/
-
- #include "glbox.h"
-
- // Initialize static class variables:
-
- // Shared display list id:
- GLuint GLBox::sharedDisplayList = 0;
-
- // Counter keeping track of number of GLBox instances sharing
- // the display list, so that the last instance can delete it:
- int GLBox::sharedListUsers = 0;
-
-
- /*!
- Create a GLBox widget
- */
-
- GLBox::GLBox( QWidget* parent, const char* name, const QGLWidget* shareWidget )
- : QGLWidget( parent, name, shareWidget )
- {
- xRot = yRot = zRot = 0.0; // default object rotation
- scale = 1.0; // default object scale
- object = 0;
- localDisplayList = 0;
- }
-
-
- /*!
- Set up the OpenGL rendering state. Robustly access shared display list.
- */
-
- void GLBox::initializeGL()
- {
- // Let OpenGL clear to black
- qglClearColor( black );
-
- glEnable(GL_DEPTH_TEST);
-
- if ( sharedListUsers == 0 ) { // No shared list has been made yet
- sharedDisplayList = makeObject(); // Make one
- object = sharedDisplayList; // Use it
- sharedListUsers++; // Keep reference count
- qDebug( "GLBox %s created shared display list.", name() );
- }
- else { // There is a shared diplay list
- if ( isSharing() ) { // Can we access it?
- object = sharedDisplayList; // Yes, use it
- sharedListUsers++; // Keep reference count
- qDebug( "GLBox %s uses shared display list.", name() );
- }
- else {
- localDisplayList = makeObject(); // No, roll our own
- object = localDisplayList; // and use that
- qDebug( "GLBox %s uses private display list.", name() );
- }
- }
- }
-
-
-
- /*!
- Release allocated resources
- */
-
- GLBox::~GLBox()
- {
- makeCurrent(); // We're going to do gl calls
- if ( localDisplayList != 0 ) { // Did we make our own?
- glDeleteLists( localDisplayList, 1 ); // Yes, delete it
- qDebug( "GLBox %s deleted private display list.", name() );
- }
- else {
- sharedListUsers--; // No, we used the shared one; keep refcount
- if ( sharedListUsers == 0 ) { // Any sharers left?
- glDeleteLists( sharedDisplayList, 1 ); // No, delete it
- sharedDisplayList = 0;
- qDebug( "GLBox %s deleted shared display list.", name() );
- }
- }
- }
-
-
- /*!
- Paint the box. The actual openGL commands for drawing the box are
- performed here.
- */
-
- void GLBox::paintGL()
- {
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -3.0 );
- glScalef( scale, scale, scale );
-
- glRotatef( xRot, 1.0, 0.0, 0.0 );
- glRotatef( yRot, 0.0, 1.0, 0.0 );
- glRotatef( zRot, 0.0, 0.0, 1.0 );
-
- glCallList( object );
- }
-
-
-
-
- /*!
- Set up the OpenGL view port, matrix mode, etc.
- */
-
- void GLBox::resizeGL( int w, int h )
- {
- glViewport( 0, 0, (GLint)w, (GLint)h );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 10.0);
- }
-
-
- /*!
- Generate an OpenGL display list for the object to be shown, i.e. the box
- */
-
- GLuint GLBox::makeObject()
- {
- GLuint list;
-
- list = glGenLists( 1 );
-
- glNewList( list, GL_COMPILE );
-
- glBegin(GL_QUADS);
- /* Front face */
- qglColor( green );
- glVertex3f(-1.0, 1.0, 1.0);
- glVertex3f(1.0, 1.0, 1.0);
- glVertex3f(1.0, -1.0, 1.0);
- glVertex3f(-1.0, -1.0, 1.0);
- /* Back face */
- qglColor( yellow );
- glVertex3f(-1.0, 1.0, -1.0);
- glVertex3f(1.0, 1.0, -1.0);
- glVertex3f(1.0, -1.0, -1.0);
- glVertex3f(-1.0, -1.0, -1.0);
- /* Top side face */
- qglColor( blue );
- glVertex3f(-1.0, 1.0, 1.0);
- glVertex3f(1.0, 1.0, 1.0);
- glVertex3f(1.0, 1.0, -1.0);
- glVertex3f(-1.0, 1.0, -1.0);
- /* Bottom side face */
- qglColor( red );
- glVertex3f(-1.0, -1.0, 1.0);
- glVertex3f(1.0, -1.0, 1.0);
- glVertex3f(1.0, -1.0, -1.0);
- glVertex3f(-1.0, -1.0, -1.0);
- glEnd();
- glEndList();
-
- return list;
- }
-
-
- /*!
- Set the rotation angle of the object to \e degrees around the X axis.
- */
-
- void GLBox::setXRotation( int degrees )
- {
- xRot = (GLfloat)(degrees % 360);
- updateGL();
- }
-
-
- /*!
- Set the rotation angle of the object to \e degrees around the Y axis.
- */
-
- void GLBox::setYRotation( int degrees )
- {
- yRot = (GLfloat)(degrees % 360);
- updateGL();
- }
-
-
- /*!
- Set the rotation angle of the object to \e degrees around the Z axis.
- */
-
- void GLBox::setZRotation( int degrees )
- {
- zRot = (GLfloat)(degrees % 360);
- updateGL();
- }
-